J.Gong
2025-05-20
1.09min
🍳 Baltic Kitchen Chaos
This is a game I built at Tallinn University 🎓 for the course Design and Integration of Game Assets.
It was a group project: I handled the programming 👨💻, while two awesome teammates worked on narrative, sound, and design.
🎮 Where & How to Play
We made two versions:
- 🖱️ Mouse version – the official final submission
- ✋ Hand tracking version – more experimental and fun
👉 In the hand-tracking build, you can swipe top-right with your mouse to trigger the hand-tracking mode.



🥘 How I Cooked Up the Gameplay
The gameplay is pretty simple:
- 🍲 I used Scriptable Objects to store dish info
- 🥦 Ingredients spawn randomly during the game
- ⚖️ The balance of “ideal” vs. “not-so-ideal” ingredients is managed by another config Scriptable Object
✋ How I Experimented with Hand Tracking
For the hand-tracking version:
- 🛠️ I used Google’s MediaPipe – small, fast, and Unity-friendly (but sadly not directly on web).
- 🌐 To make it work, I used the web version of MediaPipe and sent the data to Unity through a JS plugin.
Here’s the tricky part:
- ⚡ In development mode, JS plugins don’t work — so I had to set up a WebSocket server as a bridge.
- 🖥️ That caused noticeable delay during dev, making fine-tuning harder.
But in the final build, the JS plugin works directly 🎉. On many high-end devices with good lighting 💡, the tracking feels smooth, though performance still depends on the setup.
We kept the mouse version as the official submission ✅, but I’m keeping the hand-tracking one alive too — maybe one day I’ll polish it even more ✨.